Railmid Ladder Play now

One lane, one screen, no minimap
the dark is where you have no eyes

Free · no install · no account needed

One lane.
Two towers.
Winner keeps
the seat.

A 1v1 duel down a single corridor — and now 2v2, two a side on the same lane. No download, no sign-up needed, no lobby: a bot holds every empty seat, so there is a match running the moment you arrive. Watch it, or take a seat and play it — win and the seat is yours.


It is a MOBA, one lane wide

the whole of the game, in three

the win condition Take
the tower

One tower each and a wave of creeps every twenty seconds. Last-hit them for gold, spend it on nothing — there is no shop — and push. The tower falling is the whole game; kills only buy you the room to take it.

the seats 1v1
and 2v2

A solo mid game: twelve of the sixteen arenas are duels down the middle and four seat two a side — 2v2 MOBA, browser only. You choose the side you sit on, so two people who turn up together end up on the same team.

what you can see The dark
is real

You see what your own units see, and a tower sees further than a champion does. Ground you walk out of stays lit for two seconds and then closes. There is no minimap because there is nothing to put on one.


Cold open
I · The duel
II · The clutch
III · The push
IV · Tower down
Result
0:00 / 0:47

Four weapons, and one you set as a trap

hover one · every screen below is the real game

The crescent's wedge thrown out in front of the champion — a wide arc a body deep — with the weapon rack showing CRESCENT selected.

The one with no range

  • Primary · a 110° wedgeIt reaches 180 units, which is less than a third of what a tower reaches you at. Wind it up for a second and it is worth about five times a click.
  • Secondary · the shieldThe only guard in the game, and holding it makes you a third faster. Closing the distance is the whole weapon.

One cooldown per weapon rather than one per trigger, and switching costs a quarter of a second to raise the new gun instead of inheriting the old one's clock — so putting a spent weapon away and drawing a cool one is a real move.


The half of it that is not the match

watching · sitting down · the queue

The lobby: a live match on the stage with two creep waves meeting mid-lane, a picker naming both champions, the sixteen arenas along the bottom, and the roster and chat down the right.

You land in a match, not a menu

Arriving does not sit you down. There is already a game running in front of you — a bot holds every seat nobody is in — and you can pick either champion by name and let the camera follow them.


Somebody is better than you, by exactly this much

ranked

Claim a handle — with a passkey, your fingerprint or your face or the device in your hand, or with an email and a password if you would rather — and your duels start counting. Beat a signed-in player and you take points off them. Lose and they take yours. The bot is worth nothing, and so is a stranger who has not signed in.

1000 where every account
starts
20 rated duels before
it stops saying provisional
100 names on the ladder
at any one time
Elo the arithmetic, and
it is written down

The end screen tells you what the duel cost you and where you now stand. The ladder is the top hundred, and it is at most a minute old.