Railmid Ladder Play now

One lane, one screen
you see what your units see

Free to play, no account needed

One lane.
Two towers.
Winner keeps
the seat.

A 1v1 duel down a single corridor, and now 2v2, two a side on the same lane. A bot holds every empty seat, so there is a match running the moment you arrive. Watch it, or sit down and play it, and the winner keeps the seat. No download, and no sign-up needed.


It is a MOBA, one lane wide

the classic game, in three

the win condition Take
the tower

One tower each, and a wave of creeps every twenty seconds. Last-hit creeps for gold and push with the wave. There is no shop to spend the gold in. Taking the tower is what wins the match; kills only buy you the room to do it.

the seats 1v1
and 2v2

A solo mid game. Every arena starts on Solo Mid, a duel down the middle; the people sitting in one can make it 2v2, or pick a custom map for it, walls and three lanes among them. You choose which side you sit on, so two people who turn up together can play on the same team.

what you can see Fog of
war

You see what your own units see, and a tower sees further than a champion does. Ground you walk out of stays lit for a couple of seconds and then closes over. There is no minimap; the whole lane is already on your screen.


Cold open
I · The duel
II · The clutch
III · The push
IV · Tower down
Result
0:00 / 0:47

Four weapons, each with two triggers

hover one. every screen below is the real game

The crescent's wedge thrown out in front of the champion — a wide arc a body deep — with the weapon rack showing CRESCENT selected.

Crescent

  • Primary, a wide sweepIt reaches about a third of the way a tower can reach you, so you have to be close. Wind it up and it hits far harder than a tap.
  • Secondary, the shieldThe only guard in the game, and holding it makes you a third faster. Closing the distance is the whole weapon.

Each weapon keeps its own cooldown, and the two triggers share it. A switch costs you a moment to raise the new gun, and the new gun does not inherit the old one's clock, so putting a spent weapon away and drawing a cool one is a real move.


Before you sit down

what the page does while you are not playing

The lobby: a live match on the stage with two creep waves meeting mid-lane, a picker naming both champions, the sixteen arenas along the bottom, and the roster and chat down the right.

Watching

Arriving does not sit you down. A game is already running in front of you, with a bot in every seat nobody is in, and you can pick either champion by name and let the camera follow them.


The ladder

ranked

Claim a handle and your duels on Solo Mid start counting. Sign in with a passkey, which is your fingerprint or your face or the device in your hand, or with an email and a password if you would rather. Beat a signed-in player and you take points off them. Lose and they take yours. A stranger who has not signed in is worth nothing.

1000 where every account
starts
20 rated duels before
it stops saying provisional
100 names on the ladder
at any one time
Elo the arithmetic, and
it is written down

The end screen tells you what the duel cost you and where you now stand. The ladder is the top hundred, and it is at most a minute old.